Game Programmer

2 days ago


Subang Jaya, Malaysia Avomind Full time

**The Company**:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
**The Responsibilities**:
Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
- Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
- Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
- Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.

**Requirements**:

- Core Requirements
- Experience in developing code for Game Engine(s).
- Experience with Unreal Engine 4, and or 5 (and above).
- Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
- Experience in Traditional and or Agile work environments and methodologies.
- Good problem-solving acumen, with a creative aptitude for unique solutions.
- Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience with Unreal Engine 4, and or 5 (and above) and its set of features:

- World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
- Experience with other Game Engine(s).
- Beneficial & Bonus Skills
- Experience in Advanced Unreal Engine series of features:

- Multiplayer and Networking
- Asset Management
- Rendering Pipeline (Nanite and Lumen)
- Gameplay Ability System (GAS)
- Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
- Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).

**The Rank Requirements**:

- Junior / Fresh Graduate Game Programmer
- Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
- Intermediate Game Programmer
- Solid experience and demonstrated ability in game engine developmen


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