3D Animator

2 days ago


Subang Jaya, Malaysia Avomind Full time

**The Company**:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
**The Responsibilities**:
Our client is on the lookout for great full-time talents in 3D Animation, both technical and traditional, to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Principal Responsibilities
- Work alongside their teams and project stakeholders in delivering high-quality 3D animation across varying types of actors (characters, creatures, objects, and environments, etc.) for in-game gameplay use that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking, believable, and easily readable animation gestures and interactions through strong understanding of movement, form, and dynamics, with innovative utilization of production and in-engine software tools, for both real-time gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Produce technical solutions that supplement traditional hand-key, and or motion capture animation data processing workflows in crafting fluid, realistic, and or stylized animations to life in-game.
- Team & Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.

**Requirements**:
**The Requirements**:

- Core Requirements
- Experience with Unreal Engine 4, and or 5 (and above).
- Experience in 3D Animation Software (Autodesk Maya, MotionBuilder, Blender, etc.).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional 3D Animation Pipeline (Blocking, Spline, Polish, etc.).
- Experience in Motion Capture 3D Animation Pipeline (Performance, Cleanup, etc.).
- Experience in Traditional, and or Agile work environments and methodologies.
- Proficiency in Human and Creature Anatomy, Body Mechanics and Principles of Movement.
- Good observational skills and keen attention to detail in replicating real-world references.
- Ability to understand complex multi-state changing assets rig(s).
- Ability to self assess, profile, improve, and optimize in-game 3D animation assets.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, both verbal and written.
- Supplementary Skills
- Experience in Cloth, Hair, and or Fur Simulation.
- Experience in Animated Shader and Material Sequencing.
- Experience in 3D Animation Pre-Production (Ideating, Planning, 3D Animatics, etc.).
- Beneficial & Bonus Skills
- Experience in 2D Animation Software (Esoteric Spine, Adobe After Effects, etc.).
- Experience in Rigging for In-Game Animation (Traditional, Skeletal Mesh, Lyra, etc.).
- Bipedal, Quadrupedal or more, Serpent, aquatic anamniotic, etc.
- Experience in Character Facial Setup (Traditional, Blend Shapes, MetaHuman, etc.).
- Experience in Animation Technical Art Development (Pipeline, Dev Tools, Integration, etc.).
- Experience in optimizing for various hardware and platforms (PC, Console, Mobile, etc.).

**The Rank Requirements**:

- Junior / Fresh Graduate 3D Animator
- Possesses a good understanding of animation and the mechanics of motion. Sufficient portfolio in creating in-game 3D animation assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic co


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