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Senior Concept Artist
2 weeks ago
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
Responsibilities
ABOUT THE POSITION
- Create concept art for characters, environments, props, and key moments that define the game's visual tone
- Take ownership of visual briefs and translate ideas into clear, actionable concepts
- Use 3D blocking, photobashing, and AI-assisted ideation to accelerate high-quality concept development
- Develop and maintain a consistent visual direction across features or levels, supporting both artistic vision and gameplay readability
- Explore visual ideas through thumbnails, moodboards, and iteration cycles, leading to polished production-ready concepts
- Collaborate closely with the Art Director to ensure concept art aligns with the overall artistic vision and helps establish strong worldbuilding
- Partner with Design and Narrative teams to ensure visual ideas are creatively inspiring, narratively grounded, and aligned with gameplay intent
- Support cross-discipline needs by delivering keyframes, callouts, turnarounds, and paintovers for 3D, animation, and VFX teams
- Review and give feedback on concept art created by junior and mid-level artists, helping elevate the overall quality bar
- Help document visual targets and develop reference packs, guides, and documentation to align the team
- Stay current with concept workflows, stylization trends, genre references, and tools to drive innovation in how the studio explores visual ideas
Qualifications
- Experience in a senior or lead concept role on shipped games or film-quality projects
- AAA production experience with understanding of visual standards and pipelines
- Expert in Photoshop, Painter, or Krita
- Confident using 3D tools like Blender or ZBrush for blockouts and paintovers
- Solid grasp of design fundamentals: composition, lighting, shapes, color
- Strong eye for mood, framing, and cinematic storytelling
- Fast iteration, clear feedback, and collaborative mindset
- Experienced in mentoring and reviewing work
- Passion for worldbuilding, style development, and how art supports gameplay
Plus points
- Experience collaborating in Key Art creation
- Working knowledge of 3D tools (Blender, ZBrush, or similar) for rapid visualization
- Familiarity or interest in AI-assisted art generation tools for ideation and mood exploration