Experienced Weapons Artist

1 week ago


Kuala Lumpur, Kuala Lumpur, Malaysia Double Eleven Full time

As a global gaming company, we've helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.


We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We're looking for an Experienced Weapons Artist to join our award-winning team conveniently located in Mid-City Valley, Kuala Lumpur.


As a Weapons Artist at Double Eleven, it will be crucial to have an excellent understanding of creating weapons that are mechanically sound, highly detailed and creatively designed in their construction, so they look amazing and can be animated and modded in a live game scenario.


We can support relocation within Malaysia and have a dedicated Operations team on standby to assist you and your family with every step to us.

Strictly no agencies (sorry guys) and we're unable to sponsor a visa for this role.

Would you enjoy

  • Helping to create beautiful games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry
  • All that without having to sacrifice your worklife balance or worry for your job security

What you'll be doing

  • Sculpt highquality detailed weapons from concept through to game ready assets, using software such as Zbrush, Maya/Max, Substance, Photoshop
  • Create all advanced nuanced textures and materials using current PBR workflows
  • Manage the design, implementation, and maintenance of the weapons art pipeline to ensure all assets created are bug free and game ready
  • Create complex jointed animated weapons working with animators and riggers to the required brief
  • Able to create various styles and genres of weapons
  • Provide direction and constructive feedback to develop a consistent, quality visual style
  • Ensure all assets are optimise for runtime performance without sacrificing artistic integrity
  • Work directly with art Leads to build, detail, iterate and execute final game assets
  • Owning the development of all required assets and delivering within a scheduled project
  • Works directly with Production to schedule, prioritise work and maintain a clear and consistent delivery of required assets
  • Receives and provides critique in a professional manner
  • Upholds a sense of professional ownership, keeps a positive attitude and ensures tasks are completed to quality

What we're looking for

  • Has proven game cycle experience as a Mid/Senior Weapons Artist
  • Has shipped at least one title
  • An extensive portfolio showing examples of creating realtime weapons, in differing styles, using Maya, Zbrush, Substance Painter, Photoshop (or equivalent 3D/2D programs)
  • Can demonstrate a strong understanding of hard surface modelling techniques and processes, colour theory, form and silhouette
  • Can demonstrate proficiency in current modelling techniques and PBR workflows
  • Proven Unreal Engine knowledge in actual game development
  • Can demonstrate an ability to work with detailed concept art or reference art materials
  • Finds creative solutions for technically challenging tasks
  • Excellent communicator who can take feedback and direction
  • Collaborative, selfmotivated, and effective timemanagement skills
  • An understanding of rigging, animation and performance needs
  • Experience working in an Agile workflow
  • Passion for playing and making games

Qualifications

  • All relevant qualifications considered

What to expect

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a flexible 1 hour lunch break
  • Annual leave + gazetted public holidays + leave for your birthday
  • Up to 10 days discretionary annual leave during the end of year holiday break
  • 1 day off if you're moving house
  • A personalised development plan mapped against our clear development framework
  • Company private healthcare cover inpatient and outpatient for employee, spouse and children
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month)
  • Potential for annual performance bonuses and an end of year bonus
  • State of the art office facilities
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decisionmaking to allow you to thrive
  • Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included
  • Free juice, hot drinks, fruit and monthly free team lunches
  • Many free team parties to celebrate team and game milestones
  • Employee referral bonus (up to MYR5,000)
  • Opportunity to attend and speak at global events as a Double Eleven Ambassador
  • Sponsored team activities
  • Instudio wellbeing programmes and support
  • Opportu


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