Experienced Character Artist, DCS

5 days ago


Kuala Lumpur, Kuala Lumpur, Malaysia Avature Full time
  • Malaysia

Role ID: 204795

Worker Type: Regular Employee

Studio/Department: Flexible Work Arrangement

On Site

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are looking for an accomplished Experienced Character Artist to join our team and improve the visual quality of our console and PC titles. Reporting to the Character Lead, you will work with us to shape the character art across our EA Sports and Racing franchises, playing an important role in the creative process.

Responsibilities:

  1. Collaborate with Art Directors, Producers, and Technical Artists to establish and achieve the desired art style.
  2. Refine workflows, tackle technical challenges, and enhance our character art pipeline.
  3. Translate character concepts into 3D assets that are ready for animation and game integration.
  4. Support internal and external character art teams, aligning with project goals.
  5. Guide newer artists, promoting their growth within the team.
  6. Participate in art reviews, offering feedback to enhance team performance.
  7. Set and maintain quality standards for all character art in the game.
  8. Collaborate with multiple departments to ensure character assets meet quality expectations.
  9. Perform modeling, texturing, and sculpting tasks to create detailed and lifelike characters.

Experience Requirements:

  1. 5+ years of experience in realistic character art. Please include a link to your portfolio in your resume.
  2. Experience working with 3D character scan data.
  3. Proficiency in software such as Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.
  4. Experience collaborating with diverse teams, including technical artists, engineers, and riggers.
  5. Current knowledge of industry-standard tools, workflows, and techniques.
  6. In-depth experience with human anatomy, clothing construction, and topology.
  7. Awareness of rigging, animation, and facial animation's impact on character models.
  8. Experience in document workflows for team use.
  9. Experience sharing best practices and supporting a positive team culture.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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