Technical Artist

1 week ago


Klang, Selangor, Malaysia FULOSO Full time

As a Technical Artist, you will bridge the gap between the artistic and technical aspects of production. Your role will involve optimising art assets, creating tools, and solving technical challenges to ensure that the artistic vision is executed efficiently across various projects. You will collaborate closely with artists, animators, and engineers to ensure that all assets meet both creative standards and technical specifications.

Key Responsibilities:

  • Develop and maintain tools and scripts to streamline the art creation process, improve efficiency, and solve production challenges.
  • Collaborate with developers and technical teams to integrate art assets into game engines or production pipelines.
  • Work with art and animation teams to create user-friendly tools and automated processes that simplify asset creation, rigging, or animation workflows.
  • Ensure that art assets are optimised for performance without compromising quality, particularly for real-time engines (Unreal Engine, Unity).
  • Perform technical audits on assets, such as models, textures, and shaders, to ensure they meet memory and performance constraints for different platforms (e.g., mobile, PC, consoles).
  • Troubleshoot and resolve technical issues related to performance, shaders, or lighting across different platforms.
  • Shader & Material Creation:
  • Develop and optimise shaders and materials that meet the creative vision of the project while maintaining high performance across platforms.
  • Work closely with the art and lighting teams to ensure shaders are visually appealing and technically efficient in real-time environments.
  • Act as a bridge between the art and engineering teams, ensuring that both artistic and technical requirements are met in the production process.
  • Collaborate with technical directors and engineers to ensure proper integration of art assets into the game or production pipeline.
  • Provide technical support and troubleshooting assistance to the art team, solving complex issues related to rigging, animation, lighting, and asset performance.
  • Testing & Quality Assurance:
  • Conduct regular testing of assets, pipelines, and tools to ensure they meet performance and quality standards across platforms.
  • Identify and fix issues related to asset performance, shader optimisation, or real-time engine integration.
  • Research & Development:
  • Stay current with industry trends and new technologies related to real-time rendering, shaders, and 3D art pipelines.
  • Propose and implement new tools, techniques, and workflows to improve production efficiency and enhance the creative output of the art team.

Requirements:

  • Experience & Skills:
  • 3+ years of experience as a Technical Artist in the gaming, animation, or VFX industry, with a strong portfolio showcasing your technical skills.
  • Proficiency in industry-standard 3D software (Maya, 3ds Max, Blender, etc.) and scripting languages such as Python or MEL for tool creation.
  • Strong understanding of real-time engines (Unreal Engine, Unity), including asset optimisation, shader development, and performance troubleshooting.
  • Experience with shader development and optimisation using tools like Shader Graph, HLSL, or Unreal's Material Editor.
  • Knowledge of rendering pipelines, lighting setups, and PBR (Physically Based Rendering) workflows.
  • Artistic & Technical Aptitude:
  • Strong understanding of both artistic principles (lighting, composition, colour theory) and technical limitations (polygon count, texture resolution, etc.).
  • Ability to work closely with artists to achieve the desired look while maintaining technical performance standards.
  • Familiarity with performance optimisation techniques for different platforms (console, PC, mobile).
  • Problem-Solving & Innovation:
  • Strong problem-solving skills, with the ability to troubleshoot and resolve complex technical issues related to asset creation, performance, or integration.
  • Ability to develop innovative solutions that improve production workflows and enhance creative possibilities.
  • Team Player & Communication:
  • Excellent communication skills, with the ability to collaborate effectively across art, animation, and engineering teams.
  • Willingness to take and provide feedback, fostering a positive and productive team environment.

Preferred Qualifications:

  • Experience working in an art outsourcing studio or with external clients.
  • Familiarity with rigging and animation pipelines is a plus.
  • Experience with version control systems such as Git, Perforce, or ShotGrid.
Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Art/Creative

Industries

Computer Games

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