Lrc Supervisor
5 months ago
We are looking for LRC Supervisor that possess high level of knowledge in Unreal pipeline in TV Series production, combined with strong creative and visual instincts. This position is a supervisory level will report directly to the Head of Production or Producer.
**Key Responsibilities**:
- Resposible to develop & execute the lighting design for each episode to achieve the visual style, mood, and technical requirements of the animation series.
- Create lighting setups and render settings using 3D software to achieve the desired look and feel of each scene.
- Produce and benchmark passes of shaders & create mastershots, light setup, post-production workflow and other FX requirement for projects.
- Proposed and optimize both development and production workflows for creation of CGI assets, shaders, lighting and post-production details.
- Work closely with the modeling and texturing teams to ensure that the lighting complements the overall aesthetics of the characters, environments, and props.
- Provide guidance and artistic direction to the LRC artists to achieve the desired lighting effects and maintain the visual continuity of the series.
- Troubleshoot and resolve any lighting-related issues, such as artifacts, flickering, or excessive render times, by analyzing render logs and working with the technical team. Partner with all departments and support production requirements for real-time workflow in Maya and UE environment.
- Assist artists and post-production team in tool development, and in researching & testing new methods in both traditional Maya & UE real-time pipelines.
- Maintain the quality, overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
**Requirements**:
- 6+ years or extensive experience working with Unreal Engine
- Advance experience in Maya
- Strong artistic skills combined with knowledge in post-production / lighting for CGI production in Unreal environment for TV Series production.
- Attention to detail and a keen eye for quality control, ensuring that lighting inconsistencies or errors are identified and addressed.
- Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders & workarounds
- Experience in After Effects, Nuke and rendering with V-Ray or Mental-Ray
- Highly skilled with a variety of shading styles
- Ability to drive the visual of characters, sets, locations and environments working closely with the art team.
- Overall artistic eye with a deep understanding of traditional principles such as surface properties, color harmony, and value balance.
- Proven leadership skill in a teamwork environment