3D Generalist

6 months ago


Kuala Lumpur, Malaysia Big Corridor Sdn Bhd Full time

About us

As a **3D Generalist**, you will play a key role in our creative team, contributing to various aspects of the 3D production pipeline. You will be responsible for creating visually stunning 3D assets and scenes, from modeling and texturing to lighting and rendering. Your role will be crucial in ensuring the delivery of high-quality 3D content for our projects.

This role is required to work closely with:

- Directors
- Producers
- Lead 3D Artist in Singapore
- 3D Generalist Team in Singapore
- Project Lead & Team Members

**Roles & Responsibilities**

Duties include but are not limited to:

- **3D Asset Creation**:

- Create 3D models, textures, and rigs for characters, objects, and environments.
- Ensure that all assets are optimized for rendering.
- **Scene Setup and Lighting**:

- Set up 3D scenes, including camera placement and lighting to achieve desired aesthetics.
- Implement and fine-tune shaders and materials to achieve required textures and appearances.
- **Software Proficiency**:

- Demonstrate expertise in Autodesk Maya, Blender, and Redshift.
- Familiarity with Cinema 4D is a plus and will be considered a valuable asset.
- **Visual Effects**:

- Bonus points for the ability to work on visual effects, including particle systems, dynamics, and simulations.

**Qualifications**
- A diploma/degree in animation or a related field, or equivalent industry experience.
- Proficiency in Autodesk Maya, Redshift, and Blender is required.
- Proven experience in handling 3D projects from concept to completion.
- Willingness to stay updated with industry trends and adopt more efficient workflows.
- Knowledge of additional software such as Cinema 4D, Houdini, Unreal Engine, or other 3D tools is a significant advantage.

**Job Type**: Contract
Contract length: 12 months

**Salary**: RM1,297.67 - RM7,540.21 per month

Schedule:

- Monday to Friday

Application Question(s):

- Do you have experience in software such as Cinema 4D, Houdini, Unreal Engine, or other 3D tools?

**Experience**:

- Autodesk Maya: 1 year (preferred)
- Redshift: 1 year (preferred)
- Blender: 1 year (preferred)


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