Visual Effects
6 months ago
**The Company**:
Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal Engine). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid squad based combat game, launched 2021 on both Steam, then the Epic Games Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing.
Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and integrity, they are poised to be the leading force in the games industry within the region.
**The Role**:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join our growing development team. You will have the opportunity to collaborate with our talented team in producing consistently believable, platform optimized, and stylistically accurate effects in our many internal and external projects.
**Role Descriptions**:
Principal Responsibilities
- Work alongside the team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
**Skill Descriptions**:
Core Requirements:
- Experience with Unreal Engine 4 and or 5.
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
Supplementary Skills:
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills:
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
**Rank Requirements**:
- Junior / Fresh Graduate VFX Artist Requirements:
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist Requirements:
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist Requirements:
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a t
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