Maya/Blender/Unreal Engine Developer
2 weeks ago
We are developing a high-quality 3D animated feature film and are looking for a Maya/Blender/Unreal Engine Developer to join our team. This role involves helping us bring animated characters and cinematic sequences into Unreal Engine, working closely with our animation and environment teams.
Responsibilities
- Import and prepare characters, props, and animations inside Unreal Engine
- Work with Maya or Blender to adjust, clean, or retarget animations
- Set up scenes, cameras, lighting, and cinematic sequences in UE
- Troubleshoot rig, skeleton, and import/export issues
- Ensure smooth workflow between the animation files and UE Sequencer
- Collaborate with the director and team on visual quality and timing
- Optimize scenes and assets for clean cinematic output
Requirements
- Experience with Maya or Blender (animation or rigging)
- Practical knowledge of Unreal Engine 5 (Sequencer, animations, materials)
- Strong understanding of 3D pipelines and asset integration
- Ability to solve technical problems quickly
- Good communication and reliability
Nice to Have
- Facial animation experience
- Knowledge of lighting or cinematics in UE
- Experience with MetaHuman tools
- Previous film or cinematic animation experience
What We Offer
- Remote work
- Ongoing weekly sequences (steady project workload)
- Creative collaboration
- Credit in the final film
Job Types: Full-time, Part-time
Pay: RM5,380.00 per month
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