Associate Texture Artist

6 days ago


Kuala Lumpur, Malaysia PlayStation Global Full time

**Why PlayStation?**

PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStationNow, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

PlayStation Studios Visual Arts and PlayStation Studios Malaysia are both passionate teams within the PlayStation family, made up of game and film industry professionals from all over the world.

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.

Currently working on PlayStation's well-known and well-loved franchises, our Texture Art team in PlayStation Studios Malaysia is looking for talented, highly-motivated and creative **Associate Texture Artists **to breathe life into the next chapter of in-game and cinematic storytelling.

Why work when you can play? This is life at PlayStation

**Responsibilities**:

- Sculpt and paint textures required for rendering physically based game environments.
- Construct shaders using a proprietary in-house material editor.
- UV layout for tiling and 0-1 mapped textures.
- Match art styles defined by the art director/concept art.
- Collaborate closely with 3D modelers.
- Manage texture and shader efficiency.
- Additional responsibilities may be assigned as needed.

**Requirements**:

- 1+ years' experience in games working on environments using Maya, or related experience/software.
- Strong traditional drawing/painting skills.
- Ability to sculpt and paint highly detailed 3D and 2D images.
- Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types.
- Ability to create proper UV layout and tiling textures for games.
- Experienced with shader networks.
- Experienced with baking textures from high res meshes.
- Strong Maya, Zbrush, Substance Designer and Painter skills.
- A solid understanding of procedural texturing techniques.

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We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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