Senior Technical Artist
2 weeks ago
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
Responsibilities
ABOUT THE POSITION
Art & Visual Implementation
- Drive the creation and integration of technical art content including shaders, VFX, lighting setups, and procedural assets.
- Ensure technical art content is visually impressive, highly optimized, and aligned with platform performance constraints.
- Prototype and validate visual features and effects in collaboration with artists and engineers.
- Collaborate with Lighting, VFX, and Environment teams to deliver polished and performant visuals in engine.
- Provide tech solutions that enable creative teams to push visual fidelity without compromising performance or stability.
Tools & Pipeline Development
- Identify and resolve day-to-day workflow pain points for artists by streamlining processes, reducing manual steps, and improving overall production flow.
- Design, build, and maintain artist-facing tools that support scalable workflows across disciplines such as environment, character, VFX, and lighting.
- Document and communicate technical workflows, ensuring best practices are shared and maintained.
Collaboration & Integration
- Work closely with the Art Director, Art Leads, and Engineering team to bridge artistic needs with technical requirements.
- Own and troubleshoot tech art bottlenecks across lighting, FX, asset complexity, and memory/performance limitations.
Planning & Mentorship
- Participate in sprint planning and estimation with production and other departments, providing accurate scoping of tech art deliverables.
- Support delivery forecasting with data-informed insights, highlighting risk areas and dependencies.
- Guide and mentor junior tech artists, providing feedback, training, and support to raise the technical capabilities of the team.
Qualifications
- 5–8+ years of experience as a Technical Artist in game development, with at least 3 shipped titles.
- Strong experience with game engines such as Unreal Engine or Unity, including real-time lighting, shader development, and VFX implementation.
- Proficient in at least one major DCC tool, with experience supporting procedural and performance-driven content.
- Deep understanding of real-time rendering constraints and performance optimization.
- Experience designing tools and workflows that empower artists and enhance production efficiency.
- Proven ability to mentor and grow other tech artists, while contributing to overall pipeline and production health.
- Strong collaboration skills and the ability to work cross-functionally with art, design, and engineering.
- Passion for creating visually stunning, performant content, and driving innovation in game art technology.
- Curiosity or experience in AI-assisted workflows is a strong plus.
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