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3D Artist
7 days ago
Are you ready to embark on a thrilling journey where creativity meets cutting-edge technology? If so, we're looking for someone just like you
As our 3D Artisan Extraordinaire, you'll dive headfirst into a world where collaboration and innovation reign supreme
Responsibilities summarized:
- Convert 2D assets into optimized 3D models with a focus on facial aesthetics and realism, ensuring fidelity to the original designs.
- Collaborate with creative teams to maintain the integrity and uniqueness of 2D assets and collaborate with cross-functional teams to ensure project milestones are met.
- Optimize models for performance without compromising on visual fidelity.
- Collaborate with AR developers to implement models into the Unity platform.
- Stay updated on the latest trends and techniques in 3D modeling and 3D rigging.
- Address feedback and make revisions in a timely manner
Job Requirements
- Bachelor's Degree in Interactive Media & Design, Multimedia Arts, Computer Graphics, Digital Art, Animation & Visual Effects, or a related field.
- At least 2-3 years of working and proven experience in 3D modeling and 3D rigging, preferably with a portfolio showcasing a range of completed projects.
- Strong portfolio demonstrating a wide range of 3D art skills including texturing, lighting, UV, and rigging.
- Proficient in 3D modeling software such as Blender or Maya.
- Experience in AR development and familiarity with AR development platforms, like Unity, is a plus.
- Exceptional attention to detail and commitment to creating high quality work.
- Strong communication skills and the ability to work collaboratively in a team environment.
**Job Types**: Full-time, Permanent
**Salary**: RM4,500.00 - RM6,000.00 per month
**Benefits**:
- Dental insurance
- Flexible schedule
- Health insurance
- Opportunities for promotion
- Vision insurance
- Work from home
Schedule:
- Monday to Friday
Supplemental pay types:
- Performance bonus
Application Question(s):
- Please do provide examples from your portfolio that demonstrate your proficiency in 3D modeling and rigging, showcasing a diverse range of completed projects. Portoflio should be attached here.
- Between Blender vs Maya, which 3D modeling software do you primarily use, and can you discuss your proficiency level in utilizing tools and features within programs?
- Have you had any experience with AR development, particularly in integrating 3D models into platforms like Unity? If so, could you share insights into your experience and any projects you've contributed to in this realm?
- How long is your notice period?
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