Visual Effects
2 days ago
The Company: Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. The Responsibilities:Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.Principal ResponsibilitiesWork alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project's visual direction, technical specifications, and calendar milestone demands.Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.Team and Personal ResponsibilitiesGood interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks. The Requirements:Core RequirementsExperience with Unreal Engine 4 and or 5 (and above).Experience with Unreal Engine VFX Development (Niagara).Experience in Version Control Software (SVN, Git, Perforce, etc.).Experience in Traditional and or Agile work environments and methodologies.Good observational skills when replicating and manipulating motions.Ability to produce VFX storyboards for pre production approval and planning.Ability to self assess, profile, improve, and optimize VFX assets developed.Knowledgeable in a typical game development cycle.Is Proficient in English, verbal and written.Supplementary SkillsExperience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).Beneficial & Bonus SkillsExperience in Shader Creation (Node Based, C++, etc.).Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).Experience in planning and estimation of VFX project requirements.Experience in In-Game Post Processing tools (Unreal Engine).Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).Experience in Programming and or Scripting (C++, C#, etc.).Experience in various hardware and platforms (Mobile, Console, PC, etc.) The Rank Requirements:Junior / Fresh Graduate VFX ArtistPossesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.Intermediate VFX ArtistSolid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.Senior VFX ArtistExcellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.Principal VFX ArtistExceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.Lead VFX ArtistExcellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.The Benefits:Competitive Salary.Flexible Working Hours.Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.24/7 Studio Access alongside all production and leisure areas.Employee Wellbeing Fund of MYR1,500, refreshed annually.Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.Annual Performance Reviews with Transparent Career Development and Pathways.Hybrid Work Option (available on request, with discussion, under management discretion).Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.Full Compensation on all Formal Overtime events.
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